Crafting immersive
TV experiences

For the past 2 years, I've been crafting player user experience

for Amazon's first in-house video game, New World, bringing

it to TV(Xbox, PlayStation consoles) and PC.


I've led end-to-end design of early game features including identifying player frustrations, game UX patterns, controller interaction design, and visual specs for UI tech & artists.

Shipped projects from 2023-2024

Case studies coming soon!

Player Login Support

UX engineering

Designed seamless login & social experiences that cut overpopulation handling costs by half.

Onboarding & Character Selection Experience

UX Design

Drove redesign on New World's onboarding, increading DAU engagement of new, and in-game events by 5%

Game Controller Navigation

Interaction Design

Provided multi-modal (controller) interaction design support including physical controls, voice, gestures, and haptics for first time user experience of New world.

Filter, Search & Sort Mechanisms

Design System

Created global UI components for complex game mechanics like leaderboards, crafting, inventory etc.

Microcopy & Tutorials

UX engineering

Led microcopy & UX writing editorial guides across the game.

Character Customization Menus

UX Design

Improved character customization features to allow players to re-edit their appearance for greater avenues of expression.

User Research

Prototyping

Drove user research sessions for core game mechanics like housing menus.

Virtual cursor & magnetism

UX engineering

Provided support on game controller’s cursor design, friction & magnetism in comparison with game industry standards.

Let's work together!

Currently looking for UX & Product Design roles