Airtel is the second largest telecommunication service provider in India with a subscriber base of 321 million. A brand that touches 2 in every 3 new mobile customers in the country.* In 2020, I worked with the acquisition team to create a channel for making telecom reach people in need.
We created a digital experience enabling existing customers, shop-front partners and employees help their connections with Airtel's services. They were labelled as 'Superhero' for others.
Design: Conceptual product development, UX concepts, Visual Design, Prototyping
Research: Co-designed research plan; conducted interviews and synthesized research
Design: Vatsala Mehra, Preiyal Bhalla, Sourav Sarkar
Research: Srishti Mehrotra, Avinash, Neha
2+ Product managers
July 2020 - August 2020
A large chunk of Airtel's customers walk into retail stores for most services, e.g. a simple prepaid recharge. Due to covid lockdown; customers had no avenue to service their telecom needs, hence, we were losing them.
Moreover, in June 2020, digital experience also started breaking and 91% of the Superheroes' activity was decreasing. They went from helping their communities to only immediate family and friends.
For the MVP, my role focussed on targeting the majority contributors, i.e., regular customers and partners.
To examine the severity of Superhero’s decreased activity, my team partnered with a research consultancy BIAS from New Delhi to conduct a qualitative research, interviewing ~30 participants enrolled in the program.
Superheroes were dropping off due to insufficient discounts. Specially, for our shop-front partners who wished to earn an extra salary.
Superheroes often forgot to come back to it. Moreover, daily reminders from Airtel was spamming their inboxes.
Information about the program was disjointed and spread across multiple touch-points on the app.
I devised a problem statement which will target the program's ease of use, Superheroes' interest in helping others and their involvement in the program.
How might we motivate a Superhero to help his extended connections with all telecom services.
Cut the clutter. Focus on enabling Superheroes complete their helping tasks quickly.
For Superhero to keep coming back to the program, he/she has to be actively involved.
E.g. engaging UX copy.
Create desire within Superheroes to help others.
E.g. Highlight altruism and monetary benefits, since they serve as task starters.
UT suggested that concept 2 was preferred by users; since it re-iterated the tag of being a ‘Superhero’.
To our surprise, altruism was
a greater cause for most users to enroll in the program than reward.
Some users did show excitement around rewards, and were likely to help people, given adequate rewards.
At the moment, this experience was not rolled out to enough audience to gauge quantifiable data. However, in 3rd round of testing as well as stakeholder feedback, the program achieved..
✅ Simplicity ✅ Motivation